PIX Effect Nodes

Metal D PIX Effect Node
Write Metal shader code. (Multi Inputs)

Parameters


Shader Code

The fragment shader code.
- Text: float4 inputA = inTexs.sample(s, uv, 0); float4 inputB = inTexs.sample(s, uv, 1); float4 inputC = inTexs.sample(s, uv, 2); float r = inputA.r * inputB.r * inputC.r * in.red; float g = inputA.g * inputB.g * inputC.g * in.green; float b = inputA.b * inputB.b * inputC.b * in.blue; return float4(r, g, b, 1.0);


Uniform A Uniform

- Default: 1.0


Uniform B Uniform

- Default: 0.25


Uniform C Uniform

- Default: 0.0


Uniform D Uniform

- Default: 0.0


Uniform E Uniform

- Default: 0.0


Uniform F Uniform

- Default: 0.0


Uniform G Uniform

- Default: 0.0


Uniform H Uniform

- Default: 0.0


Remove Button

- Info: Remove uniform


Add Button

- Info: Add uniform


Console Button

The logs for debugging your shader.
- Info: Show


Pixel View Interpolation Array Segment

Interpolation mode of the pixels. Visible in low resolution textures. This will not effect the output.
- Default: Linear
- Options: Linear, Trilinear, Nearest