Array
Array of the input texture.

Blend
Blends the input textures with various blending modes.

Blends
Blends the input textures with various blending modes. The resolution is based on the first input.

Blur
Blurs input texture in various ways.

Channel Mix
A node for ajusting and combining RGBA channels of the input texture.

Chroma Key
Remove a green or blue sceen.

Clamp
Clamps the input texture between low and high values.

Color Convert
Converts colors from RGB to HSV and back.

Convert
Convert different perspectives.

Corner Pin
Warps the input texture. Perfect for projection mapping.

Crop
Crops the input texture.

Cross
Fades the input textures.

Delay
Delays the input texture.

Displace
Displaces or distorts the first input texture with the second input texture.

Edge
Highlight the edges of the input texture.

Feedback
Creates a feedback loop. The wire input is only read on connection or togggle of Active.

Flare
Lens flares.

Flip Flop
Flips or/and flops (rotates) the input texture.

Freeze
Freeze a frame.

Hue Saturation
Changes the hue and saturation of the input texture.

Kaleidoscope
The Kaleidoscope.

Levels
Ajusts the luminance in different ways.

Lookup
Looks up the second texture's U coord (horizonal) and applys the pixel color to the first input texture.

Luma Blur
Blurs the first input texture with the radius of the second input textues luminance. Tilt Shift.

Luma Levels
Level the first input texture with the second input textues luminance. Vignette with a Gradient Node.

Metal B
Write Metal shader code.

Metal C
Write Metal shader code.

Metal D
Write Metal shader code.

Nil
This Node dose nothing. (Passthrough)

Quantize
Lowers the color resolution. This creates a low quality effect.

Rainbow Blur
Rainbow blurs input texture in various ways.

Rainbow Luma Blur
Rainbow blur the first input texture with the radius of the second input textues luminance.

Range
Color correct the input texture by ranging luminaince or color.

Remap
Remaps the first input texture to the UV coordiantes of the second input texture.

Reorder
Reorders the input textues channels.

Resolution
Changes the resolution of the input texture.

Saliency
Highlighs the area of interest.

Sepia
Colors the input texture.

Sharpen
Increases contrast by shaprening the input texture.

Slope
Calculates the slope (red:x and green:y) of a pixel compared to it's neighbour pixels. Useful in 16 bit mode.

Threshold
Splits the input texture into black and white based on luminance.

Time Machine
The second input texture's luminace controls how far back in time the first input texture gets sent.

Transform
Tranforms the input texture in varous ways.

Twirl
The Twirl.